
Luckily, the story being largely the same shape means you’re spending most of your time going toe to toe with SHODAN, and this buoys the entire game because boy, SHODAN is a hell of a villain.


While the original game was more menu than game, with the huge UI taking up most of the screen while you observe the action astronaut style through a little window - here Nightdive has offered up something that, in play, feels a lot more like the 1999 sequel System Shock 2. This is very much a retread of that first game, albeit fleshed out in a lot of places. Walking up to the first locked door, I entered the now-legendary 451 code (once the door code of original System Shock developers Looking Glass Studios and now an immersive sim staple) and the door slowly opened. This is a retelling of the same yarn, and not only were several areas of Citadel Station easily recognizable, but several enemies were located in the same spot.
